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An honest examination of the funny, sexy, turbulent and beautiful high-stakes game of heterosexual cohabitation. Tim wants to be a doctor. Caroline doesn’t quite know what she wants. They both know their love is real, but can that love endure a town full of possibilities and temptation?
Thousands of participants in a San Francisco-based alternate reality game end up getting more than they bargained for. Told from the players’ perspectives, the film looks over the precipice at an emergent new art form where the real world and fictional narratives merge to create unforeseen and often unsettling consequences. Examining counter-culture, new religious movements and street art, this film takes the viewer on a journey into a secret underground world teeming just beneath the surface of everyday life.
A grieving defense attorney gets caught in a twisted game of who-done-it when he takes on the case of a beautiful socialite who is accused of murder.
When Sanju a master safe cracker teams up with two dangerous criminals to commit one last heist. The robbery is successful and Sanju is given the task of hiding the money till things cool down and the booty can be split. Three months later, the associates return to collect their share of the loot, but Sanju refuses to even recognize them! They realize he enrolled into an accident and is suffering from strong amnesia and decide to stay with Sanju and his wife Neetu until Sanju remembers where he hid the money. What dangerous game is Sanju playing?
Set over the course of a weekend tournament for chess software programmers thirty-some years ago, COMPUTER CHESS transports viewers to a nostalgic moment when the contest between technology and the human spirit seemed a little more up for grabs. We get to know the eccentric geniuses possessed with the vision to teach a metal box to defeat man, literally, at his own game, laying the groundwork for artificial intelligence as we know it and will come to know it in the future.
A dark, twisted retelling of “Dante’s Inferno,” done in the torture-porn style of “Hostel” and “High Tension.” To escape her abusive foster home, headstrong 18-year-old Danielle Hitches a Ride with an affable psycho who calls himself Virgil and has an axe to grind against women based on his warped religious beliefs. She realizes she hasn’t quite found her knight in shining armor when she awakens half-naked, chained to a post in Virgil’s basement. As Virgil, puts Danielle through a sadistic “moral cleansing” of debauched torture sessions that could kill her at any moment, she must choose either to fight back or to become as inhuman and deranged as Virgil himself. What Virgil doesn’t know is that Danielle may be more than up to the challenge of his psychotic head games.
Traveling to Havana, Cuba, to investigate the origins of a mysterious manuscript supposedly written by acclaimed American novelist, Ernest Hemingway, three friends are thrust into a terrifying game of cat and mouse when they find themselves trapped inside an abandoned building nestled in the center of the country’s vibrant capital. With time running out fast the threesome must maneuver through a maze of deadly traps to find a way out of the building before they’re hunted down.
Two men encounter each other on a dangerous gay cruising park trail, and quickly find themselves caught up in a deadly game of cat and mouse.
Video game designer Matt Booth has one shot to save his career by unveiling his biggest project yet at the Video Game Awards in New Mexico. But after running into a friend at the airport and having a little too much to drink before his flight, he ends up in ACTUAL Mexico – specifically, Acapulco. As soon as he lands, he finds himself on the run from high-powered criminals, deadly hitmen and the Feds, all looking for a mysterious package that he has allegedly smuggled through customs yet knows nothing about. Partnering with a badass, beautiful femme fatale and channeling his inner video game action hero, the pair unravels a conspiracy that could shake the foundation of the United States, maybe even the world.
Number 37 is the story of Randall, wheelchair bound, playing a cat and mouse game blackmailing a powerful criminal whilst evading a sadistic loan shark who will kill him and his girlfriend if his loan is not paid back by the end of the week.
Seven friends get together for dinner, and decided to play a game where they must share all messages and calls of their cell phones. Throughout the evening, wechat messages, phone calls and APP notifications are coming out continuously. Hilarity and drama ensue together as everyone’s secrets are unveiled and the seven friends find themselves more like strangers to each other.
The human tale behind the creation of a blockbuster game.
A teacher on a Greek island becomes involved in bizarre mind-games with the island’s magus (magician) and a beautiful young woman.
A group of friends travel to a wilderness area to play a survival game. Soon they unexpectedly find themselves in a real-life survival situation.
Virtual technologies and human touch interaction blend when scientist Max Bernholm discovers that by connecting himself to a computer server he can achieve “the human feel.” This allows users of the program, known as “The Generator,” to experience the same feelings that the human subjects were experiencing when connected to their computer systems. Leander, the captain of the subjects was brought in as a kid and trained to make other people’s dreams or fantasies come true within the virtual world. However when Max, testing his newest technology of mind control, starts to lose control, Leander and his girlfriend Natalia are drawn into a hazardous game. The only chance to stop Max depends on Leander gambling with his life, but if he succeeds, he could save not only his own life, but the lives of his loved ones.
In the late 80’s/early 90’s North America’s favorite pastime was collecting baseball cards. People would invest millions, in this game of pirates treasure, by putting their mint condition gold in plastic sleeves, locking it away and hoping it’s value would continue to rise year after year. Unfortunately, this house of cards would soon collapse, leaving the pieces of cardboard along with the hopes and dreams of fathers and sons worthless. Stu Stone was one of those sons, and his relationship with his father Jack, who was in the card business, would crumble with the industry. 25 years later, Stu is on a mission to discover why his beloved baseball cards are worth nothing more than the memories they hold of a happy childhood. What he didn’t plan on finding though, was the most elusive card of them all, his father Jack.
Addicted to Heroin and tormented by children, 8 Ball the clown tries to end his life and the torment, but he’s just not able to, so he tracks down the kids who have been calling and calling and starts to play a game. Oh, I’ll find you, I’ll find you and then we’re going to play all day. 8 Ball’s mind is twisted from the Heroin and he brings a whole new meaning to playing. 8 Ball is so twisted that he will simply torment you.
Everyone has secrets and Olivia Pope has dedicated her life to protecting and defending the public images of the elite by keeping those secrets under wraps. Pope and her team are at the top of their game when it comes to getting the job done for their clients, but it becomes apparent that these “gladiators in suits,” who specialize in fixing the lives of other people, have trouble fixing those closest at hand — their own.
At the iconic Hackney Marshes in East London, Lea Valley Rangers take to the field in a game they must-win against Forest Road Athletic. If they can pull it off, they’ll win the league, their first opportunity in living memory.
Dr. Morten Holst is a psychiatrist who struggles with as many problems, if not more, as his wide range of unique patients. A detective finds himself in a threatening situation when he gets caught in the doctor’s game while unraveling a mysterious case.
A group of people meet for the first time in a long time and play a game that reveals each other’s secrets.
Trevor is ‘between jobs’. He spends his days avoiding his nagging heifer of a wife by hiding out in his allotment shed and painting figurines for his wargames with his agoraphobic friend, Graham, and dreaming of his heroic alter-ego, the battle mage Casimir the Destroyer. When Mr Parsons, one of the other allotment tenants, petitions to have Trevor removed from his disgrace of a plot (he’s not there to grow stuff!) an argument ensues that leaves Trevor with a corpse to hide. Unfortunately, this untimely accident coincides with the zombie apocalypse and Mr Parsons’ return is just the beginnings of Trevor’s problems. More pressing is whether or not he should try and save his wife and her beautiful best friend, who both he and Graham have a thing for.