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Virtual technologies and human touch interaction blend when scientist Max Bernholm discovers that by connecting himself to a computer server he can achieve “the human feel.” This allows users of the program, known as “The Generator,” to experience the same feelings that the human subjects were experiencing when connected to their computer systems. Leander, the captain of the subjects was brought in as a kid and trained to make other people’s dreams or fantasies come true within the virtual world. However when Max, testing his newest technology of mind control, starts to lose control, Leander and his girlfriend Natalia are drawn into a hazardous game. The only chance to stop Max depends on Leander gambling with his life, but if he succeeds, he could save not only his own life, but the lives of his loved ones.
Following Meicoomon’s rampage and the Reboot, Taichi and the others leave behind a distressed Meiko and head to the Digital World. But the partner Digimon that they’ve reunited with have lost their memories. While Sora normally thinks of others even before herself, she now has distrust in her heart. A tearful Meicoomon appears and disappears again. For some reason, she has retained past memories, and is searching for Meiko. Upon seeing Meicoomon, the kids resolve to journey through the Digital World to save her, but a man with the Dark Masters at his command stands in their way. Meanwhile, in the real world, Nishijima receives a notice that Himekawa has disappeared. When he investigates, he learns that she has had a hidden goal behind all her actions thus far.
Addicted to Heroin and tormented by children, 8 Ball the clown tries to end his life and the torment, but he’s just not able to, so he tracks down the kids who have been calling and calling and starts to play a game. Oh, I’ll find you, I’ll find you and then we’re going to play all day. 8 Ball’s mind is twisted from the Heroin and he brings a whole new meaning to playing. 8 Ball is so twisted that he will simply torment you.
A young couple, Mary and PJ, are kidnapped in their own home by a sadistic clown who wants to break their spirits and sell them into servitude to a cult of wealthy deviants. Mary holds onto her humanity through trial after trial, desperately looking for a way to escape her torment and rescue PJ from his own madness. But time is running out — and auction day is coming…
When 22 year old Maggie suddenly collapses into a coma, the doctors diagnose her with a genetic kidney disease. Already in the end stage, she must receive a kidney transplant from a family member with a perfect match. Unknown to her and her siblings, Maggie was adopted from Mexico after she was kidnapped and sold to her wealthy family. With little time left, her adoptive mother must find her biological mother and persuade her to donate her kidney to save Maggie despite the tragedy of losing her daughter years ago. But can two families worlds apart save a dying young woman in her “end stage” without losing themselves, maybe even dying for her cause?
Molly, a paranormal con artist who cleans people of their valuables instead of their demons, accidentally rips off a Drug Kinpin. She now has to save her kidnapped partner and herself while battling through the under belly of Los Angeles.
Duncan Mudge, mid-teens, lives apart from his rural world populated by his distant father and rough local kids. His main companionship is a chicken left after his mother’s death until the neighbor’s son befriends him.
Three friends find themselves lost on Skid Row and are captured by an angry homeless gang.