Search
Virtual technologies and human touch interaction blend when scientist Max Bernholm discovers that by connecting himself to a computer server he can achieve “the human feel.” This allows users of the program, known as “The Generator,” to experience the same feelings that the human subjects were experiencing when connected to their computer systems. Leander, the captain of the subjects was brought in as a kid and trained to make other people’s dreams or fantasies come true within the virtual world. However when Max, testing his newest technology of mind control, starts to lose control, Leander and his girlfriend Natalia are drawn into a hazardous game. The only chance to stop Max depends on Leander gambling with his life, but if he succeeds, he could save not only his own life, but the lives of his loved ones.
In the late 80’s/early 90’s North America’s favorite pastime was collecting baseball cards. People would invest millions, in this game of pirates treasure, by putting their mint condition gold in plastic sleeves, locking it away and hoping it’s value would continue to rise year after year. Unfortunately, this house of cards would soon collapse, leaving the pieces of cardboard along with the hopes and dreams of fathers and sons worthless. Stu Stone was one of those sons, and his relationship with his father Jack, who was in the card business, would crumble with the industry. 25 years later, Stu is on a mission to discover why his beloved baseball cards are worth nothing more than the memories they hold of a happy childhood. What he didn’t plan on finding though, was the most elusive card of them all, his father Jack.
Addicted to Heroin and tormented by children, 8 Ball the clown tries to end his life and the torment, but he’s just not able to, so he tracks down the kids who have been calling and calling and starts to play a game. Oh, I’ll find you, I’ll find you and then we’re going to play all day. 8 Ball’s mind is twisted from the Heroin and he brings a whole new meaning to playing. 8 Ball is so twisted that he will simply torment you.
Glen’s released from prison with expectations from Doo Breezy, with no success. Instead, he and childhood friend Staria take the streets by storm as friend Tee is murdered during a lucrative robbery. After Glenn’s assassination attempt, he decides to master the game, which leads to disloyalty and bloodshed.
Dr. Morten Holst is a psychiatrist who struggles with as many problems, if not more, as his wide range of unique patients. A detective finds himself in a threatening situation when he gets caught in the doctor’s game while unraveling a mysterious case.
A game ranger arresting poachers ends up saving their lives when zombie animals attack them in the jungle. Now surrounded, the game ranger and poachers forge uneasy alliance to stop the beasts before the super-zombie virus spreads to entire world.
Trevor is ‘between jobs’. He spends his days avoiding his nagging heifer of a wife by hiding out in his allotment shed and painting figurines for his wargames with his agoraphobic friend, Graham, and dreaming of his heroic alter-ego, the battle mage Casimir the Destroyer. When Mr Parsons, one of the other allotment tenants, petitions to have Trevor removed from his disgrace of a plot (he’s not there to grow stuff!) an argument ensues that leaves Trevor with a corpse to hide. Unfortunately, this untimely accident coincides with the zombie apocalypse and Mr Parsons’ return is just the beginnings of Trevor’s problems. More pressing is whether or not he should try and save his wife and her beautiful best friend, who both he and Graham have a thing for.
A young man, Pat, visits the clan of gypsy-like grifters (Irish Travellers) in rural North Carolina from whom he is descended. He is at first rejected, but cousin Bokky takes him on as an apprentice. Pat learns the game while Bokky falls in love and desires a different life. Written by Jeff Hole