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In a world gone mad, can compassion survive the Zombie Apocalypse? Amid the horrors of the Post-Apocalyptic south, three disparate groups of survivors must come together to save themselves as the only hope for the future. Pitted against a powerful neo-Confederate tribe and the relentless hunger of the infected, our heroes find redemption, love and hope.
A game ranger arresting poachers ends up saving their lives when zombie animals attack them in the jungle. Now surrounded, the game ranger and poachers forge uneasy alliance to stop the beasts before the super-zombie virus spreads to entire world.
Trevor is ‘between jobs’. He spends his days avoiding his nagging heifer of a wife by hiding out in his allotment shed and painting figurines for his wargames with his agoraphobic friend, Graham, and dreaming of his heroic alter-ego, the battle mage Casimir the Destroyer. When Mr Parsons, one of the other allotment tenants, petitions to have Trevor removed from his disgrace of a plot (he’s not there to grow stuff!) an argument ensues that leaves Trevor with a corpse to hide. Unfortunately, this untimely accident coincides with the zombie apocalypse and Mr Parsons’ return is just the beginnings of Trevor’s problems. More pressing is whether or not he should try and save his wife and her beautiful best friend, who both he and Graham have a thing for.
Stranded on an island during a zombie outbreak, a polyamorous triad sit down for dinner, but little do they know the island is the only place affected by the virus and will be bombed by midnight.
In a small peaceful town, zombies suddenly rise to terrorize the town. Now three bespectacled police officers and a strange Scottish morgue expert must band together to defeat the undead.