AT-X
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government’s custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
Anne Halford is on her way to fulfill her dream of becoming a confectionary artisan, a Silver Sugar Master—however, the road to her destination is filled with a world of danger. To protect herself, she reluctantly buys Challe, a fairy forced into a life of servitude, but she seeks friendship more than a lackey. Torn between his freedom and her needs, she must confront what the sweet life is worth.
High school student Michio Kaga was wandering aimlessly through life and the Internet, when he finds himself transported from a shady website to a fantasy world — reborn as a strong man who can use “cheat” powers. He uses his powers to become an adventurer, earn money, and get the right to claim girls that have idol-level beauty to form his very own harem.