Six eager students strike out to explore and record live footage of supernatural activity at an abandoned plantation, but one unsettled spirit gives them more than they asked for.
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Set in a near future, technology-reliant society that pits man against killing machines. Against this backdrop an elite army unit is helicoptered to a remote, off-the-grid island training facility. What starts out as a simple training exercise for Captain Bukes and his tight-knit unit, descends into a terrifying battle to the death, as the marines discover the island is overrun by an enemy that transcends the human concept of evil.
A disgraced ex-cop seeks solace by moving to the woods, but his quiet life comes to an end when a private eye recruits him to investigate the murder of an eccentric TV star’s wife.
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Laura and Ruben reunite after spending 15 years apart in a remote cabin in the woods.
Gary, and his friends who are into gaming, renaissance fairs and various unsavory vices, stumble across a rare, medieval board game called “13 Demons.” They discover the game has a dark history and was banned from most countries long ago for strange and mysterious reasons including unexplained deaths attributed to the game. The object is to free the Realm of Darkhaven from the 13 Demons of the Apocalypse. They chalk it up to urban legend and decide to play, what they don’t know is that the 13 Demons presently walk the Earth disguised as humans. Slowly, the game consumes them, seducing them into believing they are “The Golden Paladins,” and are on a holy mission to save the world. But when the news reveals a number of local deaths caused by tree branches, baseball bats, hammers, etc. from assailants adorned in body armor, the thin line between reality and fantasy is shattered and the horrific realization that they are in way over their heads sets in.
In a dying 1950’s town, a mysterious traveler propositions a young farmhand, Donnie, to help take down the town’s tyrannical leader in exchange for the release of Donnie’s mother from a primitive mind rehabilitation center.
A missing person case involving a female university student and the victim in a hit and run case appears to be the same person. Detectives look for a witness. A witness, Min Soo-Ah appears, but Min Soo-Ah is blind. She used to be a promising student at the police academy. With her acute senses, Min Soo-Ah is able to reveal important clues on the hit and run case. Another witness, Kwon Gi-Seob then appears. Gi-Seob, who witnessed the case with his own eyes, gives contradictory statements to Min Soo-Ah. The investigation then goes through many twists and turns, while Min Soo-Ah finds herself up against the killer.
A young woman bound in the front seat of a parked car watches helpless as her captor methodically digs a grave in the desert ground. The bloody lifeless body of her boyfriend lies framed in the rear-view mirror, a fate she will fight at all costs to avoid for herself. But this is only the beginning of a brutal struggle where survival could be worse than death.
Plagued by the abuse of her past and the turmoil of failed intimate encounters, Laura struggles to find a lover and a sense of normalcy. Her beacon of hope comes in sixteen year-old Eva, a talented pianist disillusioned by the life her mother imposes upon her. An unlikely relationship is formed between the two and Eva becomes an obsession to Laura. In light of Eva’s unhappiness, Laura convinces her to runaway to her house and they soon find themselves caught within an intense entanglement. Manipulation, denial and codependency fuel what ultimately becomes a fractured dynamic that can only sustain itself for so long.