After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of “Stay Alive,” an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as “The Blood Countess.” The gamers don’t know anything about the game other than they’re not supposed to have it… and they’re dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection — they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to… stay alive.
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On the brink of a midlife crisis, 30-something Mike O’Donnell wishes he could have a “do-over.” And that’s exactly what he gets when he wakes up one morning to find he’s 17 years old again. With his adult mind stuck inside the body of a teenager, Mike actually has the chance to reverse some decisions he wishes he’d never made. But maybe they weren’t so bad after all.
Based on a true story, shot in THE REAL EXORCIST HOUSE, a young woman returns to her old family home, the site of an infamous exorcism and discovers the devil never left. This film was shot in THE REAL EXORCIST HOUSE and during filming captured both audible and visible paranormal activity which has been left in the film giving those who dare to watch a unique look into one of the most infamous homes in America and possibly exposing them to the devil still lurking within.
The Djinn having been released from his ancient prison seeks to capture the soul of the woman who discovered him, thereby opening a portal and freeing his fellow Djinn to take over the earth.
A recently orphaned 15-year-old who has moved to a small town to live with her uncle befriends a robotic canine with super strength, x-ray vision and the ability to talk and the pair take on a military complex, bullies, kidnappers, romance and the world.
On a school trip at the local museum, class troublemaker Scott Collins experiences a bizarre psychic connection with one of its artifacts – a skull. The creepy skull allows him to for-see his grandmother’s death. Of course, nobody believes him, passing it off as one of his usual tales. But after gran dies suddenly, his younger sister, Trish, for whom he shares a mutual contempt, is stunned to learn that her brother’s premonition was true. With both parents out of work and their house on the verge of foreclosure, Scott, still affected by the powers of the skull, convinces his family to accept employment as caretakers for a large Victorian house in the countryside. When they arrive they meet the owner, Trelawney, a seemingly normal man with one exception – he has the ability to speak to Scott telepathically. Scott soon discovers that the cursed skull holds the key to both of their futures.
The story follows a young lawyer, Arthur Kipps, who is ordered to travel to a remote village and sort out a recently deceased client’s papers. As he works alone in the client’s isolated house, Kipps begins to uncover tragic secrets, his unease growing when he glimpses a mysterious woman dressed only in black. Receiving only silence from the locals, Kipps is forced to uncover the true identity of the Woman in Black on his own, leading to a desperate race against time when he discovers her true identity.
Ten people arrive at a secluded mountain resort to find it completely deserted. With no gas for the return trip, the visitors are forced to stay and investigate the mystery surrounding the abandoned lodge.
The movie features Ash and his two friends Iris and Cilan, as they help a Keldeo battle against a powerful Dragon-type Pokémon named Kyurem as his test to become a Sacred Swordsman.
A psychology student attempts to cure her sister’s crippling psychosis only to expose them both to its origin: an ancient creature intent on claiming their souls.
Elly is asked by a family friend to spend a few days looking after an elderly woman living in a remote cabin. She readily agrees thinking a short trip to the woods will be a nice escape. The cabin turns out to be anything but relaxing as Elly begins hallucinating in ways that blur reality with her dreams. As the visions take over, Elly realizes that she was lured there by a demonic presence hiding inside of the woman just waiting to break free.
A highly fatal and contagious virus that hits within 72 hours of exposure, begins to spread fast across the globe. The government has issued a mandatory 3-day stay-at-home quarantine in hopes of slowing the spread. For Rich, Jill,…