A group of teenagers film a live documentary on the Sickhouse legend to millions around the world. Stealth launched on Snapchat and experienced by millions, Sickhouse is a “made for mobile” horror thriller.
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Carlos, a bank executive, begins his morning routine by taking his kids to school. As he starts the car he receives an anonymous phone call informing him that there’s a bomb under his seat. A stranger’s voice tells him that he only has a few hours to gather together a large amount of cash: if he doesn’t, his car will blow up.
Chad Buckley is a horror aficionado, and he’s lonely. Chad spends his days at his struggling genre video store arguing with his only regular customer, Sam. When an unsuspecting applicant shows up, Chad begins to teach him about the rules of horror and his video store at large, much to the chagrin of Sam. During Chad’s on-boarding process, we weave in and out of different hilarious horror shorts, each one geared at a different set of horror tropes. As this new applicant learns the ropes, he begins to suspect Chad of something sinister, but we quickly learn that he may have a secret of his own.
After losing his job, Tommy heads back to his home town of New York City. With zero job prospects, Tommy starts selling cocaine with Donnie, his brother, a veteran drug dealer. Tommy keeps seeing a gorgeous young woman, Zoey. But before he gets the chance things head sideways when she gets attacked in the street. Tommy fights off the attacker and finally meets Zoey. His life and outlook improve instantly as their relationship develops. But keeping his web of lies neat quickly proves futile.
Colonel Stok, a Soviet intelligence officer responsible for security at the Berlin Wall, appears to want to defect but the evidence is contradictory. Stok wants the British to handle his defection and asks for one of their agents, Harry Palmer, to smuggle him out of East Germany.
After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of “Stay Alive,” an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as “The Blood Countess.” The gamers don’t know anything about the game other than they’re not supposed to have it… and they’re dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection — they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to… stay alive.
Gang leader Tony pulls off a major diamond heist with his crew, but cop-turned-criminal Ling knows who has the loot and responds by kidnapping Tony’s daughter and holding her for ransom. Unfortunately, Tony’s lost the diamonds as well. As he frantically searches for his daughter and the jewels, Tony pairs with a high-kicking government agent who once worked with Ling and seeks revenge on him.
A psychiatrist faces his past, present and future when he finds himself involved in the treatment of a young man recently released from prison for a murder committed when the boy was just 11 years old.
Archer champion Lauren Pierce escapes a corrupt juvenile correctional facility with Rebecca, a fierce but alluring inmate. Together they must survive a desperate warden who is bow-hunting his prey to make sure his secret stays buried
Aggie, A 67 year-old Black Cajun, has just stepped into her worst nightmare. Her two granddaughters have disappeared, and the only clue she possesses is a forgotten laptop. Aware she only has a short window of time, she feels helpless to save them as her money and influence are scarce. Desperate to get her girls back, Aggie risks everything to cross paths with Richard and Lottie DuMonde, two of the wealthiest and most connected people in New Orleans. Certainly, once they hear her story, they will help. But what Aggie doesn’t foresee is the dark world she’s about to step into, or the dangers accompanying the rescue needed to bring her girls home.
A group of men are on safari. One of the party refuses to give a gift to a tribe they encounter. The tribe is offended, seizes the party, and one-by-one, kills all but one of the safari members in various creative and horrifying ways. The last surviving member is given “The Lion’s Chance” by the tribal leader to be hunted down by a party of tribal warriors.