Two years into the outbreak, SICK roam the land and the remaining survivors struggle day-to-day trying to rebuild civilization. With the SICK more active at night time, three people need to seek shelter in an empty home.
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Stephen is a socially awkward, middle aged telemarketer and is desperately alone. At the suggestion of a co-worker, he goes out into the night to find a prostitute for “The Girlfriend Experience”. With this, he meets Christa, a streetwise call girl who’s happy to fulfill his needs. Yet something unexpected happens. What starts as a business agreement blossoms into true love. But what happens when death enters the picture? How far would you go to keep the one person you’ve always wanted?
London, 1974. As Britain prepares for electrical blackouts to sweep across the country, trainee nurse Val arrives for her first day at the crumbling East London Royal Infirmary. With most of the patients and staff evacuated to another hospital, Val is forced to work the night shift, finding herself in a dark, near empty building. Within these walls lies a deadly secret, forcing Val to face both her own traumatic past and deepest fears.
A young scientist discovers a malevolent entity which sets her on a bloody descent into the jaws of insanity.
Elementary school teacher Emily is organizing a mixer of like-minded women, but an altercation between a woman from Emily’s past and the group leads to a volatile chain of events.
A young man searching for his missing girlfriend. An unconditional friend willing to do anything to uncover the truth. An investigation that culminates in an old house. Inside await two brutal murderers, armed with twenty-five boxes of explosives that were lost since the last military dictatorship.
Chilling and eerie, this supernatural tale of good versus evil coils around twin brothers living with their grandmother in a sleepy rural area during the summer of 1935. After his grandmother encourages Niles to develop what seem to be psychic gifts, Niles starts to suspect that his twin may be involved in recent fatal accidents.
Paul is a new kid in town with a robot named “BB”. He befriends Samantha and the three of them have a lot of good times together. That is, until Samantha’s abusive father throws her down some stairs and kills her. In an effort to save her life, Paul implants BB’s computer brain into Samantha’s human brain.
John Henry, a down on his luck salesman, is given a chance at success by an alien visitor, trading technology for help in human experimentation. Blinded by his ambition, the salesman open a doorway in which the alien can develop the means to control the human race. It’s left to Detective Mike Washburn, who is investigating the missing persons reports, to get to the bottom of the disappearances.
A group of attractive young people (of course) awaken to find themselves prisoners in a mysterious house with no means of escape. They are each outfitted with new accouterments–electronic devices attached to the base of their skulls–and a recording on a television screen alerts them of their task. In order to escape, they must hurt themselves and each other. The chemicals that the brain produces when in pain are collected by the devices, and when it collects a predetermined amount, the doors will be opened. Fail to do it in time, and everybody dies.