When Ethan Hunt, the leader of a crack espionage team whose perilous operation has gone awry with no explanation, discovers that a mole has penetrated the CIA, he’s surprised to learn that he’s the No. 1 suspect. To clear his name, Hunt now must ferret out the real double agent and, in the process, even the score.
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After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of “Stay Alive,” an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as “The Blood Countess.” The gamers don’t know anything about the game other than they’re not supposed to have it… and they’re dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection — they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to… stay alive.
The story follows the adventures of Aang, a young successor to a long line of Avatars, who must put his childhood ways aside and stop the Fire Nation from enslaving the Water, Earth and Air nations.
Colonel Steve Austin, astronaut and test pilot, is badly injured when he crashes while testing an experimental aircraft. A covert government agency (OSI) is willing to pay for special prosthetics to replace the eye, arm and both legs he lost in the crash. Highly advanced technology (Bionics) built into them will make him faster, stronger and better than normal. In return they want him to become a covert agent for the OSI. It will cost $6,000,000 to rebuild Steve Austin.
A couple seeks counseling to save their marriage with a caring therapist; but the husband soon realizes that she is obsessed with his wife and will do anything to get her.
A single father decides to break his dying wife’s last wish to not box again in order to save his young son from certain death.
At the end of civilization, zombies greatly outnumber humans and everyday is a fight to see tomorrow. Just when he is about to give up that fight, rugged wanderer John Knox winds up being saved by a ragtag group of survivors lead by a man named Moses. After initial suspicion, Knox proves his worth and slips into his new family in the wasteland, but one day a war party of maniacal raiders assaults the camp, killing or kidnapping everybody in sight. It’s up to Knox and the few who escaped the attack to gather what resources they can (including zombies!) and launch an all-or-nothing attack on the raiders’ home fortress.
Blackmailed into murdering, a casanova is presented with the opportunity of living two lives. One in which he commits the crime and the other in which he refuses and goes on the run.
Kris and Preston team up once again to take on powerful gangster Buntao. But Buntao has problems of his own, dealing with Dazo, another gangster who is on a steady rise to power…
In a future in which most water has disappeared from the Earth, we find a group of children, mostly teenagers, who are living at an orphanage, run by the despotic rulers of the new Earth. The group in question plays a hockey based game on roller skates and is quite good. It has given them a unity that transcends the attempts to bring them to heel by the government. Finding an orb of special power, they find it has unusual effects on them. They escape from the orphanage (on skates) and try to cross the wasteland looking for a place they can live free as the storm-troopers search for them and the orb.
Shortly after the Korean war, a father and a son are wandering through the country and make a stop in a remote village, where strange and dangerous happenings occur.
Two policemen, one an old-timer, the other his volatile younger partner, find themselves suspended when a video of their strong-arm tactics becomes the media’s cause du jour. Low on cash and with no other options, these two embittered soldiers descend into the criminal underworld to gain their just due, but instead find far more than they wanted awaiting them in the shadows.