On-ice enforcers struggle to rise through the professional ranks of the world’s most prestigious hockey league, only to be confronted with a new found fight for the existence of the role itself.
You May Also Like
From the Montana Rockies to the wheat fields of Kansas and the Gulf of Mexico, families who work the land and sea are crossing political divides to find unexpected ways to protect the natural resources vital to their livelihoods. These are the new heroes of conservation, deep in America’s heartland.
What it’s like to drive the once vandalized now famous, ‘Fagbug’ to all 50 states in the USA.
A portrait of Zion Clark, a young wrestler who was born without legs and grew up in foster care.
“If buildings could talk, what would they say about us?” CATHEDRALS OF CULTURE offers six startling responses. This 3D film project about the soul of buildings allows six iconic and very different buildings to speak for themselves, examining human life from the unblinking perspective of a manmade structure. Six acclaimed filmmakers bring their own visual style and artistic approach to the project. Buildings, they show us, are material manifestations of human thought and action: the Berlin Philharmonic, an icon of modernity; the National Library of Russia, a kingdom of thoughts; Halden Prison, the world’s most humane prison; the Salk Institute, an institute for breakthrough science; the Oslo Opera House, a futuristic symbiosis of art and life; and the Centre Pompidou, a modern culture machine. CATHEDRALS OF CULTURE explores how each of these landmarks reflects our culture and guards our collective memory.
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 – 100 years time?
It’s recruiting time and despite being short and scrawny, Johnny Walker is America’s hottest young football prospect. His dilemma: should he take one of the many offers from college talent scouts or should he attend the local state college with his girlfriend and give up his football career?
The director’s mother, Mirka Mora, avoided Auschwitz by one day. On his father’s side many perished in the Holocaust. These facts triggered three visits to Auschwitz by Mora from 2010 to 2014 in an effort to understand and remember.
In 2019, Nepalese mountain climber Nirmal “Nims” Purja set out to do the unthinkable by climbing the world’s fourteen highest summits in less than seven months. (The previous record was eight years). He called the effort “Project Possible 14/7” and saw it as a way to inspire others to strive for greater heights in any pursuit. The film follows his team as they seek to defy naysayers and push the limits of human endurance.
The epic conclusion to the In Search of Darkness trilogy. In this epic final chapter, our focus turns to the straight-to-video horror classics that populated the bottom shelves at the video rental store. Imaginative, gory, experimental – but always entertaining – these hidden gems are ripe for rediscovery.
Paul F. Tompkins tells tales of haunting one’s own house, disastrous attempts at pretend fatherhood, carrying a learner’s permit to kill, and marrying a woman who used a fine-print loophole to breach a castle.
A small community in Veracruz is the guardian of one of the ecosystems facing the most risk: the cloud forest. By redesigning their needs, education and relationship with other people and with nature, they search for a simpler and sustainable life.