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Finding himself in a new era, approaching retirement, Indy wrestles with fitting into a world that seems to have outgrown him. But as the tentacles of an all-too-familiar evil return in the form of an old rival, Indy must don his hat and pick up his whip once more to make sure an ancient and powerful artifact doesn’t fall into the wrong hands.
The year is 2087, the setting is the moon. Pluto Nash, the high-flying successful owner of the hottest nightclub in the universe, finds himself in trouble when he refuses to sell his club to lunar gangster Mogan, who just happens to be helping the mysterious Rex Crater mastermind a plan to take over the entire moon.
Detective Breslin crosses paths with Calloway, a ruthless hacker desperate to find his wife, who has been kidnapped by a drug cartel. When Calloway escapes police custody, Breslin joins forces with a no-nonsense female cop to reclaim his prisoner. But is Calloway’s crime-boss father somehow involved in this explosive situation?
It is 1985 and a Cold War is raging between East and West. A young woman named Carmen, while attempting to smuggle Bibles into Romania, is captured by communist forces. Unfortunately, Carmen’s father was a Soviet Nuclear Physicist who became disillusioned with the system and defected to the West. Now, the Soviets are determined to force Carmen’s father to turn himself over to them in exchange for her life. The United States government, determined not to let the Soviets regain one of their scientists, decides to send in a lone agent to rescue her, to make sure that America does not have to pay the smuggler’s ransom.
In 17th century China, zombies and vampires roamed the lands, feeding on the unsuspecting. A group of martial artists / vampire hunters find themselves employed by a very rich – and very insane – old man who has kept everyone of his relatives preserved in wax and not buried. Apparently it is his family’s tradition. So, having generations of potential zombies in your cellar may not be the smartest idea ever, but it takes two to tango. In this case, a thief wants the old-man’s treasure and hires a zombie-wrangler to re-animate the waxed up relatives in order to sneak into the mansion and steal the treasure. It’s up to the kung-fu fighting vampire hunters to save the day (or night).
A deaf criminal with a traumatic past and his son must fight their way out of their small Indonesian village after witnessing a horrible murder, pitting the gangster against the mob outfit that employed him.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: “inception”, the implantation of another person’s idea into a target’s subconscious.
In the distant technological future, civilization has reached its ultimate Net-based form. An “infection” in the past caused the automated systems to spiral out of order, resulting in a multi-leveled city structure that replicates itself infinitely in all directions. Now humanity has lost access to the city’s controls, and is hunted down and purged by the defense system known as the Safeguard. In a tiny corner of the city, a little enclave known as the Electro-Fishers is facing eventual extinction, trapped between the threat of the Safeguard and dwindling food supplies. A girl named Zuru goes on a journey to find food for her village, only to inadvertently cause doom when an observation tower senses her and summons a Safeguard pack to eliminate the threat. With her companions dead and all escape routes blocked, the only thing that can save her now is the sudden arrival of Killy the Wanderer, on his quest for the Net Terminal Genes, the key to restoring order to the world.
A naive young girl, looking to escape from a bad family situation, falls in love with a man who turns out to be a cad, and leads her down the road to ruin.
An American student in Seoul, South Korea uses his skills as a spy to stop foreign agents and local gang members from gaining access to a supercomputer that can connect to anyone and anything.