A newly elected prime minister is assassinated as part of a conspiracy, and a deliveryman has to flee for his life when he is framed and the evidence against him begins to accumulate.
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Former cop Brian O’Conner partners with ex-con Dom Toretto on the opposite side of the law. Since Brian and Mia Toretto broke Dom out of custody, they’ve blown across many borders to elude authorities. Now backed into a corner in Rio de Janeiro, they must pull one last job in order to gain their freedom.
When a bus-load of women’s college soccer players get stranded on their way to a bikini car-wash fundraiser, they decide to set-up shop in front of an abandoned gas station on the edge of town. Little do they know the place is the stalking-grounds for a homicidal maniac mechanic named Moe.
Daisy is the all-American girl next door with a hunger for true love and an appetite for murder. Then one day Daisy meets the man of her dreams, only to discover that his own lust for killing might make her his next victim.
Jeremy, a local police officer leads a life of a confusing past, spending his current time searching for his kidnapper as a child. After other children begin missing, Jeremy pieces together the truth and realizes that his childhood kidnapper could be a creature of ancient yuletide lore, Krampus, who is the brother of St. Nick, and punisher of children who perform acts of unspeakable evil without repercussion. Can Jeremy kill Krampus and prevent more missing children?
The young police man Vincent is the best in his class, and denies to be recruited to the special forces. But when the corrupt Milo manages to get a grip on him, his life is turned into a living nightmare.
After being mysteriously kidnapped by a Doctor and his violent henchman, a young man is held captive in the converted cellar of an old mansion. For reasons unknown, he’s forced to endure heinous physical and psychological torture, but slowly realizes the worst is yet to come when the Doctor’s brutal plan for him is finally revealed….
Some of Sin City’s most hard-boiled citizens cross paths with a few of its more reviled inhabitants.
Gary, and his friends who are into gaming, renaissance fairs and various unsavory vices, stumble across a rare, medieval board game called “13 Demons.” They discover the game has a dark history and was banned from most countries long ago for strange and mysterious reasons including unexplained deaths attributed to the game. The object is to free the Realm of Darkhaven from the 13 Demons of the Apocalypse. They chalk it up to urban legend and decide to play, what they don’t know is that the 13 Demons presently walk the Earth disguised as humans. Slowly, the game consumes them, seducing them into believing they are “The Golden Paladins,” and are on a holy mission to save the world. But when the news reveals a number of local deaths caused by tree branches, baseball bats, hammers, etc. from assailants adorned in body armor, the thin line between reality and fantasy is shattered and the horrific realization that they are in way over their heads sets in.