A battle-weary ex-Special Forces Operative buys a ranch in remote American West to flee from the world, and encounters a strange series of trespassers, including a beautiful elf princess and a Native American mystic and Orcs. When the Orcs invade his property, John must give up his isolation to become a hero, before the Orcs unleash their dragon god on our world.
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Ji-hyuk is an expert safe-cracker who lives the highlife stealing antiques and jewelry with his team. CHO, a powerful and cruel gang boss threatens them to steal $150 million with him. Ji-hyuk plans to get revenge on CHO, but ends up falling into his trap. However, CHO later realizes it was all part of Ji-hyuk’s scheme. When Ji-hyuk, who was thought dead, reappears, hidden secret relations between the technicians also surface.
After almost drowning in a lake, Madison finds herself bound to a life of fear. Unable to describe what happened to her during the moments she was underwater, she begins to develop hydrophobia: an abnormal fear of water. Crippled by her post trauma, Madison attempts to shut out the world but her fear intensifies and she is faced with the vision of a dark figure that haunts her day and night. After watching her struggle for one year with the phobia and visions, Madison’s four friends attempt an unconventional intervention in which they accidentally open a floodgate to a dark place where none of them are safe. As Madison and her friends dive deeper into the dark history of this figure that haunts them, it reaches out and begins dragging them to a horrifying place that they can never come back from.
A fearsome warrior from the Kingdom of Samarza arrives in America to assassinate a high school girl. The girl does not know it, but she is the last living heir to the Kingdom. A noble guard arrives in America to protect the young princess.
In April 1980, armed gunmen stormed the Iranian Embassy in Princes Gate, London and took all inside hostage. Over the next six days a tense standoff took place, all the while a group of highly trained soldiers from the SAS prepared for a raid the world had never seen the likes of.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game’s titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero’s Duty, a first-person shooter where he helps the game’s hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
Beleaguered adventurer Carl Denham returns to the island where he found King Kong.
American GI’s must retake a barren hill in Korea that has been overrun by Red Chinese troops. The ensuing battle becomes a meat grinder for American and Chinese alike.
A Dicken’s classic brought thrillingly up to date in the teeming heartland of modern London, where a group of street smart young hustlers plan the heist of the century for the ultimate payday.
John McKenna is a spiritual being who is able to transform into bear, wolf or eagle. He lives in the forests of Tanglewood and has dedicated his life to protect them. One day a gang of evil lumberjacks led by Travis Thorne arrive Tanglewood to chop the forest down. McKenna cannot let this happen, and together with his new friends – Lords of the Tanglewood, a band of children who love to play in the forest – he battles against Thorne and his evil gang.