The story of CARGO takes place on rusty space-freighter KASSANDRA on its way to Station 42. The young medic LAURA is the only one awake on board while the rest of the crew lies frozen in hibernation sleep. In 4 months will Laura’s shift be over.
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The Amish farming community of Painter’s Mill, Ohio, is shattered when a series of brutal murders leaves the town with a sense of frailty and loss of innocence. Among the most affected by the tragedy was Kate Burkholder, a young girl who survived the terror and, as a result, left the Amish life behind. Fifteen years later, Kate returns to Painter’s Mill as its Chief of Police. Certain she’s come to terms with her past, Kate’s renewed life in her hometown is shattered when a murder investigation triggers deep-seated emotions from her childhood and exposes a dark secret that could destroy her.
Goldy Berryandapos;s Medieval feast at Hyde Castle gets interrupted by a murder. She teams up with Detective Shultz to solve the mystery before the murderer strikes again.
A stranger named Silas flees from a devastating storm and finds refuge with Tom and Gillian on their farm. While struggling with the Storm, Silas seems to be the only one who can help Tom and Gillian to find their son but there are other more dangerous forces out there, that are waiting for the three.
Company of tomb raiders in mission for Lingshan Mountains
A group of science students have discovered how to scientifically explain the paranormal. Their goal is to present their findings to their school board and petition to launch the very first parapsychology credited course at their university. Their thirteenth and final investigation lands them at Black Grove Psychiatric Asylum where they look into the urban legend of ,The Mole Man, an ex-patient of the asylum who is thought to live within its walls.
After a construction project begins digging in their neighborhood, best friends Tuck, Munch and Alex inexplicably begin to receive strange, encoded messages on their cell phones. Convinced something bigger is going on, they go to their parents and the authorities. When everyone around them refuses to take the messages seriously, the three embark on a secret adventure to crack the code and follow it to its source. But taking matters into their own hands gets the trio in way over their heads when they discover a mysterious being from another world who desperately needs their help. The epic, suspenseful and exciting journey that follows will change all of their lives forever.
Zatôichi is a 19th century blind nomad who makes his living as a gambler and masseur. However, behind this humble facade, he is a master swordsman gifted with a lightning-fast draw and breathtaking precision. While wandering, Zatôichi discovers a remote mountain village at the mercy of Ginzo, a ruthless gang-leader. Ginzo disposes of anyone who gets in his way, especially after hiring the mighty samurai ronin, Hattori, as a bodyguard. After a raucous night of gambling in town, Zatôichi encounters a pair of geishas–as dangerous as they are beautiful–who’ve come to avenge their parents’ murder. As the paths of these and other colorful characters intertwine, Ginzo’s henchmen are soon after Zatôichi. With his legendary cane sword at his side, the stage is set for a riveting showdown.
Martijn, an idealistic Dutch pianist, travels to Morocco to help start a food program for malnourished children. Within moments of his arrival, however, Martijn is abducted by a group of terrorists, injected with a debilitating drug, and imprisoned. Under threat of death, the young man engages in a mental chess match with Ahmat, trying to learn his captor’s true objective and avoid a horrible fate
On her deathbed, a mother makes her son promise never to get married, which scars him with psychological blocks to a commitment with his girlfriend. They finally decide to tie the knot in Vegas, but a wealthy gambler arranges for the man to lose $65K in a poker game and offers to clear the debt for a weekend with his fiancée.
In the treacherous frontier city of Samurai Town, a ruthless bank robber is sprung from jail by wealthy warlord The Governor, whose adopted granddaughter Bernice has gone missing. The Governor offers the prisoner his freedom in exchange for retrieving the runaway. Strapped into a leather suit that will self-destruct within five days, the bandit sets off on a journey to find the young woman—and his own path to redemption.
After a decade apart, Maggie tracks down her elusive father. His fixation with UFOs has intensified over the years, which frustrates her attempts to communicate some big news.