Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked “pieces” to find both an exit and the reason for their abduction. One by one the players are eliminated as their “curfew” begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is … which one?
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Roberto, a drummer in a rock band, keeps receiving weird phone calls and being followed by a mysterious man. One night he manages to catch up with his persecutor and tries to get him to talk but in the ensuing struggle he accidentally stabs him. He runs away, but he understands his troubles have just begun when the following day he receives an envelope with photos of him killing the man. Someone is killing all his friends and trying to frame him for the murders…
Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.
As the Iranian revolution reaches a boiling point, a CIA ‘exfiltration’ specialist concocts a risky plan to free six Americans who have found shelter at the home of the Canadian ambassador.