A horrifying incident involving a child reveals the malevolent presence of an ancient witch residing within the basement walls.
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A mad doctor uses patients at his isolated psychiatric institute as subjects in his attempts to create longevity by surgically installing an artificial gland in their skulls.
Carmilla, A journalism student, meets a group of kids that play a role-game called “Eternal Blood”. She gets interested in this hobby by “M”, a young man she met in a philosophy seminar. “M” gets Carmilla into the role game; but in a strange party at an abandoned house, the group meet “Dahmer”, an unusual young man who makes rituals about vampirism and shortly he begins influencing his friends. “M” realizes the situation is unusual and that some of them are actually being transformed into vampires. In the investigation of the origin of these myths, “M” finds the way to revert the group’s process. The philosophy professor gives him some texts about this issue that might help him find the way to save their souls…
Ivy Fisher is at the top of her game; A whip-smart, devastatingly attractive upstart business owner. She is your typical thirty something, with a stalled personal life and overactive career. But during a crucial investor meeting, Ivy’s body begins to fail her. Plagued with an onset of dizziness and a crippling headache, Ivy crashes. Enter Dr. Mark Ryan – a corrupt doctor ready to feed his desire for power, and Ivy is his perfect subject. This rock-hard business woman is now about to confront her mortality. But much to Ivy’s shock, she is about to find out that Dr. Ryan, a person she trusts, has the recipe to finally break her.
After a series of gory murders commited by mobs of townspeople against visiting tourists, the corpses appear to be coming back to life and living normally as locals in the small town.
Helen, a priest, is approached by scientist Lisbeth with a desperate plea for help. A young man, who has been sent to a high security psychiatric ward after having killed an old couple, has attempted suicide while rambling about God. Having been part of an experiment attempting to humanize inmates by assigning them pets, the young man has suddenly gone ballistic. Fearing that he will attempt suicide again priest and scientist must now confront their mutual animosities while trying to grasp the truth. In a race against time the two women begin a shocking journey deeper and deeper into the sick mind of a young man’s soul.
The year is 2XXX and Keiko Town is an over-industrialized stretch of blackened factories pumping out thick layers of smoke that cast it in a perpetual state of semi-darkness. The citizens of Keiko Town fare no better and walk around their dilapidated town in a stupor of hopeless despair. In an abandoned factory in an obscure corner of town lies the secret base of Hikari Club. The teenage boys of Hikari Club despise the adults of their community and have taken it upon themselves to eradicate what they perceive to be the evil and filth of the grown-up world. To accomplish this, they build a machine with artificial intelligence and dub it “Litchi”. However, with the boys on the cusp of puberty and turning into adults themselves, their own world has begun to collapse around them.
When a couple of intergalactic space crabs land on Earth, they encounter the one thing they didn’t expect… A duo of dumb frat boys force-feeding them cocaine! As it turns out, cocaine gives space crabs an overbearing impulse to kill! Their string of peculiar homicides has Detective Charlie Reese thinking that something smells fishy… literally!
A series of brutal murders puts the lives of three men on a collision course: The father of the latest victim now out for revenge, a vigilante police detective operating outside the boundaries of law, and the main suspect in the killings – a religious studies teacher arrested and released due to a police blunder.
Evil spirits that emerge from cans of old movie film terrorize a neighborhood.
It follows the journey of a man from the slums of Mumbai to the world of extreme underground sports.