Marc Diraison
Professional baduk (go) player Tae-seok loses a high-stakes game to infamous underground gambler Sal-soo, and ends up framed for the murder of his own brother and locked up in prison. He vows revenge and trains ferociously. After serving his seven-year sentence, he gets in touch with his brother’s former associate “Tricks,” hermit and blind master player “The Lord,” and skillful junkyard owner Mok-su; together, they begin formulating a plan to get back at Sal-soo and his men. Tae-seok slowly penetrates Sal-soo’s inner circle and his gambling joint, and eliminates Sal-soo’s men one by one. But Sal-soo discovers Tae-seok’s true identity and engages him in one final game that will seal the fates of the two men involved.
A year has passed since Guts parted ways with the Band of the Hawks. Meanwhile, his former mercenary group is plotting a rescue mission to save an imprisoned Griffith.
The Band of the Hawk participates in the Midland war campaign. On the bloody battlefield, they conquer decisive victories that lead them to Doldrey, an old fortress that will decide the outcome of the war.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he’s become so strong that he’s practically invincible. In fact, he’s too strong—even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?