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In the 1800s, a young native American named Talako is caught with Lara, wife of the merciless pirate Redbeard, who then orders for him to be burned alive. Witnessing Talako’s execution, Redbeard’s wife Lara hangs herself. Talako’s spirit never ascends & haunts anyone who comes near the old house. Almost 300 years later, Lara and Talako meet face-to-face and learn that everything happens for a reason.
A Group of teenagers test the legend of an immortal witch and get more than they bargained for. It’s almost Halloween and six young people, spooked but not undaunted by the folklore surrounding an old haunted house, make their way to the abode of the legendary Wicked, perhaps hoping to provoke the malevolent witch, but clearly not prepared for what they’ve certainly unleashed.
Jack McBrayer tours some of America’s wackiest and wildest homes that have recently been on the real estate market, sharing their history while learning more about the sellers and buyers who call these wonderfully quirky abodes home.
Joe Toy, on the verge of adolescence, finds himself increasingly frustrated by his single father, Frank’s attempts to manage his life. Declaring his freedom once and for all, he escapes to a clearing in the woods with his best friend, Patrick, and a strange kid named Biaggio. He announces that they are going to build a house there, free from responsibility and parents. Once their makeshift abode is finished, the three young men find themselves masters of their own destiny, alone in the woods.
In this chilling, atmospheric thriller, Katelyn (Lindy Booth) seeks answers about the brutal murder that claimed her mother’s life 20 years ago in the lighthouse where they lived, a crime for which her grief-and-guilt-crazed father has long held the blame. When developers descend on the abandoned lighthouse and begin to vanish mysteriously, Katelyn comes face-to-face with the evil haunts the family’s former abode.
Three teenagers are confined to an isolated country estate that could very well be on another planet. The trio spend their days listening to endless homemade tapes that teach them a whole new vocabulary. Any word that comes from beyond their family abode is instantly assigned a new meaning. Hence ‘the sea’ refers to a large armchair and ‘zombies’ are little yellow flowers. Having invented a brother whom they claim to have ostracized for his disobedience, the uber-controlling parents terrorize their offspring into submission.
A lazy thirty-something is happy to sit out the zombie apocalypse in his fortified suburban abode, until his wife acts on a more pragmatic strategy for survival, forcing him to become the zombie killer he was trying to avoid.
How would you feel about carrying your home in your pocket or having clothes to live in? For most of us, “house” means stability, structure, and permanence. In an age of increasing population and technological gains, today’s mobile society has resulted in a demand, or perhaps a dream, for portable dwellings and dwellings in new settings and situations.
Microtopia explores how architects, artists and ordinary problem-solvers are pushing the limits to find answers to their dreams of portability, flexibility – and of creating independence from “the grid”. Modern nomads, homeless people, people in stress, people in need of privacy or seclusion. We hear about the personal reasons behind the dwellings, and to see how they actually work. On the sidewalk, on rooftops, in industrial landscapes and in nature we will see and feel how these abodes meet the dreams set up by their creators. Microtopia deals with a contemporary urgent ideas that are addressed, and solved, in a very surprising way.