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Isolated from the outside world, fifteen-year-old Lara lives in seclusion on a vast country estate with her father and strict governess Miss Fontaine. Late one evening, a mysterious carriage crash brings a young girl into their home to recuperate. Lara immediately becomes enchanted by this strange visitor who arouses her curiosity and awakens her burgeoning desires.
It has been five years since Laura and Carmilla vanquished the apocalypse and Carmilla became a bonafide mortal human. They have settled in to a cozy apartment in downtown Toronto, Laura continues to hone her journalism skills while Carmilla adjusts to a non-vampire lifestyle. Their domestic bliss is suddenly ruptured when Carmilla begins to show signs of “re-vamping” – from a fondness for bloody treats to accidental biting – while Laura has started having bizarre, ghostly dreams. The couple must now enlist their old friends from Silas University to uncover the unknown supernatural threat and save humanity – including Carmilla’s.
Inspired by Carmilla, the seminal 19th Century vampire tale by Sheridan LeFanu, STYRIA plunges the viewer into a haunted world of fantasy and obsession. In 1989, Lara Hill (Eleanor Tomlinson), accompanies her art historian father (Stephen Rea) to an abandoned castle across the Iron Curtain. From a car crash outside of the castle, emerges the beautiful and mysterious Carmilla. Lara secrets Carmilla into the castle and the two are drawn into an intoxicating relationship. But when Carmilla mysteriously disappears, and women of the town begin committing suicide, Lara’s psychic wounds erupt into a living nightmare that consumes the entire town of Styria.
Carmilla comes to a rural town where her mother mysteriously disappeared years earlier. She is aided in her quest by an emotionally troubled local girl, with whom she becomes romantically involved. Their relationship ignites the wrath of the girl’s father, who holds the key to the dreadful truth Carmilla is seeking. Inspired by Joseph Sheridan Le Fanu’s famed Gothic novella.
Carmilla, A journalism student, meets a group of kids that play a role-game called “Eternal Blood”. She gets interested in this hobby by “M”, a young man she met in a philosophy seminar. “M” gets Carmilla into the role game; but in a strange party at an abandoned house, the group meet “Dahmer”, an unusual young man who makes rituals about vampirism and shortly he begins influencing his friends. “M” realizes the situation is unusual and that some of them are actually being transformed into vampires. In the investigation of the origin of these myths, “M” finds the way to revert the group’s process. The philosophy professor gives him some texts about this issue that might help him find the way to save their souls…