In 1993, the Search for Extra Terrestrial Intelligence Project receives a transmission detailing an alien DNA structure, along with instructions on how to splice it with human DNA. The result is Sil, a sensual but deadly creature who can change from a beautiful woman to an armour-plated killing machine in the blink of an eye.
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NATO operative Jacques Kristoff (Jean-Claude Van Damme) is summoned into action—on his birthday, no less—to track down Galina Konstantin (Laura Harring), who has stolen an extremely valuable and dangerous top-secret container from the Slovakian Government. Finding Galina doesn’t take long, and Jacques must wrap up the mission by returning Galina and the contraband to his superiors by train. Things seem to be going smoothly as Jacques and Galina board the train posing as a couple, but soon all hell breaks loose.
Farmers in Texas become brainwashed bloodsuckers.
Three survivors work together to stay alive in a post-apocalyptic world, until one discovers a mysterious relic that will change their lives forever.
A giant alien mosquito-type insect is drawn to earth from the CO2 pollution in search of blood. Del, a government agent, loses loved ones to the creature and is on a personal vendetta while the Dr. Kempler is captivated by it and attempts to help the creature cleanse the earth.
Ancient Japanese Ronin warriors set 300 years after 47 Ronin, in a modern-day world where Samurai clans exist in complete secrecy.
After fighting for her life within a corn field maze and trying to outrun a number of murderous psychos, Melanie has regained consciousness to discover that she is now being held hostage by the Walker family, so they can continue to harvest her skin for their breakthrough skin care cream. Business is booming for the Walkers and Melanie soon finds that she’s not alone. Dozens of others are being held captive for their skin, as the family has plans to grow the business internationally. With one failed escape attempt under her belt, Melanie must once again fight for the opportunity to survive.
Employees of a software company discover a conspiracy to use the games made by the company to control the thoughts of its customers.
When her boyfriend Ben suddenly dies in an accident, mother-to-be Charlotte collapses upon receiving the news. She wakes up in Ben’s family home, a crumbling old manor house in the middle of nowhere with Ben’s overbearing mother and his controlling stepbrother who are determined to care for her. Grief-stricken and increasingly haunted by visions possibly brought on by the pregnancy, Charlotte begins to doubt the family’s intentions and her suspicions grow that they may be trying to control her and her unborn baby.
War Inc. is set in the future, when the fictional desert country of Turaqistan is torn by a riot after a private corporation, Tamerlane, owned by the former Vice President of the United States, has taken over the whole country. Brand Hauser, a hit man who suppresses his emotions by gobbling down hot sauce, is hired by the corporation’s head to kill the CEO of their competitors.
In a future where a failed global-warming experiment kills off most life on the planet, a class system evolves aboard the Snowpiercer, a train that travels around the globe via a perpetual-motion engine.