One man has a plan for a zombie outbreak, when one occurs it will take all his will to stick to it and all of his courage to change it.
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A serial killer returns to his hometown to stalk seven children who share the same birthday as the date he was allegedly put to rest.
Stagknight is derived from the uncensored lusty straight-to-Drive-In horrors of the 70’s and 80’s, I Spit on your Grave, The Beast, Samurai Assisan, movies that spawned the mighty Evil Dead, American Werewolf in London, later Aliens. Set deep in dark mythical English woods Stagknight presents a uniquely stupid look at this genre through the cracked “Weekend Warriors” paintball team. This is mansville not boytown on a blow-out bachelor paintball weekender bender of dirty tricks, hot babes and truly splatter-tastic medieval kills to die for.
A team of Arctic geologists stumble across an abandoned laboratory in which the Nazis developed an incredible and brutal secret weapon during the final months of WW2. Deep in the ice, they accidentally awake a deadly army of flying zombie sharks ridden by genetically mutated, undead super-humans, who are unleashed into the skies, wreaking their bloodthirsty revenge on any aircraft that takes to the air. An elite task force is assembled to take on this deadly threat and stop the Sky Sharks from conquering the air, but as time runs out, the task force realises they will have to fight fire with fire, and the stage is set for the greatest flying super-mutant zombie shark air battle the world has ever seen….
The first remake of the paranoid infiltration classic moves the setting for the invasion, from a small town to the city of San Francisco and starts as Matthew Bennell notices that several of his friends are complaining that their close relatives are in some way different. When questioned later they themselves seem changed, as they deny everything or make lame excuses. As the invaders increase in number they become more open and Bennell, who has by now witnessed an attempted “replacement”, realises that he and his friends must escape or suffer the same fate. But who can he trust to help him and who has already been snatched?
Haunted by terrible acts the Nazis forced him to participate in, the disenchanted Father Lankester Merrin focuses his energies on helping with an archaeological dig in the northern part of Kenya. There, the crew uncovers a church that predates Christian missions into the area, but the discovery also causes strange events to start occurring — including physical changes to a young, disabled boy, whom Merrin grows to suspect has been possessed by a demon.
Marty is a troubled nerd who constantly is mistreated and raped by his fat and abusive mother Bertha, who does in-call with her a prostitution ring. After Bertha confronts her daughter, his sister Petunia, he decides he is tired of having to constantly bury the clients she’s killed for their pocket change. Marty makes a stand once and for all against his wicked mother to once and for all put an end to the sickness permeating his home, and turn his life to his own dreams of being a screenwriter.
Inside a darkened house looms a column of TVs littered with VHS tapes, a pagan shrine to forgotten analog gods. The screens crackle and pop endlessly with monochrome vistas of static white noise permeating the brain and fogging concentration. But you must fight the urge to relax: this is no mere movie night. Those obsolete spools contain more than just magnetic tape. They are imprinted with the very soul of evil.
Dream demon Freddy Krueger is resurrected from his apparent demise, and rapidly tracks down and kills the remainder of the Elm Street kids. However, Kristen, who can draw others into her dreams, wills her special ability to her friend Alice. Alice soon realizes that Freddy is taking advantage of that unknown power to pull a new group of children into his foul domain.
While vacationing in Mexico, a couple discovers their son’s disappearance is tied to a supernatural curse.