In the final days of WWI a shell-shocked soldier must lead a mission deep beneath the trenches to stop a German plot that could turn the tide of the war.
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When their yacht capsizes during a storm; four men face almost certain death.
A family’s road trip takes a dangerous turn when they arrive at a secluded mobile home park to stay with some relatives and find it mysteriously deserted. Under the cover of darkness, three masked psychopaths pay them a visit to test the family’s every limit as they struggle to survive.
Mysterious and unearthly deaths start to occur while Professor Saxton is transporting the frozen remains of a primitive humanoid creature he found in Manchuria back to Europe.
After a botched robbery, two men take refuge in a remote and lifeless scientific facility, inadvertently awakening a monster within.
Haunted by terrible acts the Nazis forced him to participate in, the disenchanted Father Lankester Merrin focuses his energies on helping with an archaeological dig in the northern part of Kenya. There, the crew uncovers a church that predates Christian missions into the area, but the discovery also causes strange events to start occurring — including physical changes to a young, disabled boy, whom Merrin grows to suspect has been possessed by a demon.
Nationally acclaimed evangelist John Luther is the last obstacle in the way of sweeping religious reform in the States. When a U.S. Senator and Luther’s own supporters abduct and frame him in the murder of an innocent teenage girl, an unprecedented era of persecution is unleashed. Out on personal recognizance, Luther escapes police surveillance in search of the truth. And suddenly, a once-normal life is targeted by a team of ex-military operatives who wage a relentless campaign to eliminate the incriminating evidence. As evangelist turned fugitive, Luther vows to expose anyone involved with or profiting from the girl’s murder; a mission that brings him face-to-face with the coming storm of persecution that will threaten the entire Christian community in America.
Tom Ripley – cool, urbane, wealthy, and murderous – lives in a villa in the Veneto with Luisa, his harpsichord-playing girlfriend. A former business associate from Berlin’s underworld pays a call asking Ripley’s help in killing a rival. Ripley – ever a student of human nature – initiates a game to turn a mild and innocent local picture framer into a hit man. The artisan, Jonathan Trevanny, who’s dying of cancer, has a wife, young son, and little to leave them. If Ripley draws Jonathan into the game, can Ripley maintain control? Does it stop at one killing? What if Ripley develops a conscience?