A group of soldiers are ordered to hold a bridge during a zombie outbreak, but what lives underneath the bridge, proves to be even more deadly.
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In 1960s England, Blake Cunningham and his alcoholic mother are forced to move into the mysterious Clemonte Hall, a vast isolated manor house, to care for his dying Grandfather who resides in the attic room. Soon, ghostly goings-on fill the house with dread, as it becomes apparent Grandfather’s illness may have a supernatural cause that can only be cured by uncovering the terrifying secrets of the house and its dark history.
Amy and Bill are on a romantic getaway when they come across an old second-hand store. Amidst the clutter, Amy unearths a beautiful antique mirror and immediately is overcome by a deep inner desire to caress and explore her luscious body in ways she never thought possible. Amy quickly buys the mirror only to discover the ghostly legend of the sexually insatiable whorehouse madame trapped inside it. Powerless to control herself, Amy indulges her naughtiest fantasies when standing before the shimmering mirror. Soon all her female friends are introduced to its seductive supernatural energy, and none of them can deny the lesbian urges that overtake their sweet young bodies, transforming them into writhing sex-machines that cannot be satisfied. But amidst the moans of pleasure, how could Amy possibly realize the terrifying consequences of her actions, and the fate the ghost in the mirror has in store for each of them. Will it be infinite ecstasy or endless erotic longing?
A journalist and a professional hunter investigate an area that has seen a recent flurry of creature sightings in a large wildlife refuge.
Haunted by memories of his ex-girlfriend Alice, a heartbroken Billy returns home to Northern Virginia seeking solace from old friends. But what he finds there is more disconcerting: his best friend Stanley has become unstable, mysterious and withdrawn from those around him. Billy teams up with another old friend to find out what’s going on and as they probe Stanley’s recent activities, their friend’s behaviour seems more and more bizarre and frightening.
New York detective John McClane is back and kicking bad-guy butt in the third installment of this action-packed series, which finds him teaming with civilian Zeus Carver to prevent the loss of innocent lives. McClane thought he’d seen it all, until a genius named Simon engages McClane, his new “partner” — and his beloved city — in a deadly game that demands their concentration.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
A group of utility workers are trapped in a series of tunnels which, unfortunately, contain a scientist mutated by his own creation. The creature feeds instantly on a rat, becoming what it has eaten.
Ted Ryker is the top salesman in the New York office of a business machine company; the corporate stock lives by quarterly sales numbers, the competition is keen, and the economy may be in a downturn. Ted’s company is marking time until a new product is ready – probably in a few months. Into the mix comes a new hire, a callow Midwesterner named Jamie, who’s come East with his fiancée Belisa.
Female agents battle a gang of diamond thieves.
A vicious Ogre rules over a town that has been stuck in time since the 1800’s.
After being punished for retreat from combat, Ranger David Martel is given command of the Liandra, a haunted 20-year old Minbari fighting ship. He’s escorting ambassadors to a secret archaeological site, the oldest city on record and a clue to a dangerous ancient race.