Buck Rogers and Buddy Wade are in the middle of a trans-polar dirigible flight when they are caught in a blizzard and crash. Buddy then releases a special gas to keep them in suspended animation until a rescue party can arrive. However, an avalanche covers the craft and the two are in suspended animation for 500 years. When they are found, they awake to find out that the world has been taken over by the outlaw army of Killer Kane. Along with Lieutenant Wilma Deering, Buck and Buddy join in the fight to overthrow Kane and with the help of Prince Tallen of Saturn and his forces, they eventually do and Earth is free of Kane’s grip.
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A knight and his valet are plagued by a witch, and to repair the damage they make use of the services of a wizard. However, something goes wrong and they are transported from the 12th century to the year 2000. There the knight meets some of his family and slowly learns what this new century is like. However, he still needs to get back to the 12th century to deal with the witch, so he starts looking for a wizard.
A bank teller called Guy realizes he is a background character in an open world video game called Free City that will soon go offline.
Just one enchanted jewel stands between earth and an army of evil spirits led by the devious ghoul, Phears. With the help of his new girlfriend and ghost pals, Max Doyle races to find the crystal and save the world.
Elmo loves his fuzzy, blue blanket, and would never let anything happen to it. However, a tug-of-war with his friend Zoe sends his blanket to a faraway land, and Elmo in hot pursuit. Facing life without his cherished blanket, Elmo musters all of his determination and courage and heads off on an action-packed rescue mission that plunges him into Grouchland-a place full of grouchy creatures, stinky garbage and the villainous Huxley. Along the way, Elmo learns an important lesson about sharing, realizing that he was selfish with his friend and responsible for what happened.
16 year old JULIET BELLO lives on a ranch with her stepmother KIM and two irritating stepbrothers, CRAIG and PETE. Since her father died the ranch has been going downhill, until in desperation Kim has to entertain the offer from businessman MONTGOMERY BEETLE or else face foreclosure. But Juliet thinks she has a secret that could keep the ranch open: her horse, HORATIO, can talk!
It’s ‘Footloose’ meets ‘Mean Girls’ as high school freshman Bloom moves to a town where there’s no place to dance – except the school dance team! But when the boyfriend of the team’s lead girl falls for her, she’ll have to fight to win her place amongst these venomous girls. Breaking Legs is sure one to kick your boots off and pull up your heels, as these kids dance the field away to compete for the homecoming crown at R. Murray High School. Will it be newbie Bloom, or her arch nemesis and Dance Team leader, Harmony? Watch as the two square off in this fun but odd match to the finish. Someone is doomed to ‘Break a Leg’ on the dance floor, or rather, the football field!
The first story focused on Tai and Kari Kamiya four years before their adventure in the Digital World. It shows their first encounter with Digimon and what happened to them (as well as the other children). Tai and Kari wake one morning to find a Digi-Egg that came out of their computer the night before and the egg soon hatches, revealing a Botamon. The Digimon then evolves into Koromon and then Agumon (not the same one that became friends with Tai in the series, and yet, somehow, both Koromon and Kari remember each other), who then goes out and unintentionally destroys a good part of the neighborhood with Kari riding on his back. A second Digi-Egg appears in the sky to reveal an evil digimon, Parrotmon. Agumon then Digivolves to Greymon but isn’t strong enough to beat Parrotmon and is knocked out. Tai grabs Kari’s whistle and wakes up Greymon, who defeats Parrotmon and disappears with him.
Jesse is approaching her 15th birthday and the only gift she desires is a horse. Unbeknownst to Jesse, her mother Brandy is in the throes of a cancer diagnosis which has Jesse’s father jumping through unexpected obstacles. He signs Jesse up for summer camp, but when summer camp falls through he decides to have her stay with her estranged grandfather, an old gruff horse trainer named Gauff. Gauff, still recovering from the death of a special horse named Grace, now faces the challenges of teen negotiation. Gauff finds he must swallow his pride and ask his daughter Brandy for forgiveness.