A Danish family visits a Dutch family they met on a holiday. What was supposed to be an idyllic weekend slowly starts unraveling as the Danes try to stay polite in the face of unpleasantness.
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Norman Bates is again released from the mental hospital he was placed in at the end of Psycho III after serving another few years and is apparently rehabiliated for the second time. Norman is now married to a young nurse named Connie and is expecting a child. However, Norman fears that the child will inherit his mental illness. Meanwhile, Fran Ambrose is a radio talk show host who is discussing the topic of matricide with guest Dr. Richmond, Norman’s former psychologist. The radio station receives a call from Norman, who uses the alias “Ed” to tell his story.
Eight college friends head to a “Haunted Rental” in a remote town for Halloween weekend. There, they play the game rumored to have caused the deaths of seven teenagers decades earlier, Truth or Dare. What starts out as vodka induced fun, quickly turns serious when the dares become sickeningly dangerous and the truths threaten to tear the group apart. When players attempt to refuse the increasingly challenging tasks, they’re met with deadly consequences, quickly discovering: you must do the dare, or the dare does you. As the death toll mounts, the remaining players must race against the clock to outrun, outsmart and outlast the simple game of Truth or Dare.
Six troubled high school students and their chaperon, an optimistic youth ministries Pastor, return from an outdoor character building retreat in the mountains. During a raging storm, their bus crashes, hopelessly stranding them in the middle of the Trucker’s Triangle, a forgotten locus of consummate evil in the middle of nowhere.
A 15-year-old discovers the joys and heartaches of first love with an older teen, but in the ensuing years, cannot seem to move past their breakup.
Djata is a care-free 12-year-old growing up in a brutal dictatorship shut off from the outside world. When the government imprisons his father, Peter, and Djata and his mother Hannah are labeled traitors, the boy will not rest until he sees his father again.
Every day, over 200 loving fans watch Scott Atkinson play horror games online. After a lifetime of failures and false starts, streaming games is the only thing he’s good at…until it becomes a nightmare. Enter Livescream – a mysterious horror game sent to him by an anonymous fan. At first, he thinks the game is a low quality indie title. But when his followers start dying one by one, he soon realizes the game is far more sinister. Now, Scott will be forced through nine levels of video game hell, each level representing a different horror game niche, in order to walk away alive.
It’s 1984 and outside a small-town nightclub, a group of 8th graders gather, grappling with a spate of recent suicides, UFO sightings, their absentee parents, and each other.
A head chef balances multiple personal and professional crises at a popular restaurant in London.
Japan is thrown into a panic after several ships explode and are sunk near Odo Island. An expedition to the island led by paleontologist Professor Kyohei Yemani soon discover something more devastating than imagined in the form of a 164 foot tall monster whom the natives call Gojira. Now the monster begins a rampage that threatens to destroy not only Japan, but the rest of the world as well.
An inexplicable archeological find leads Dr. Peter Kenner to conclude that we are not alone, aliens have visited the Earth in the distant past and have now returned. Struggling to reconcile the evidence with his once held religious views, Peter turns to his uncle, Josh Sanders, a retired scientist and a man of strong Christian faith. Meanwhile, Sarah Pennington seeks protection for her young daughter, Kara, believing the extraterrestrials are bent on abducting the gifted nine-year-old as they did Sarah’s husband three years earlier. When the four are brought together by Ethan, a mysterious stranger, Peter and Sarah wrestle with their own beliefs as Josh seeks to convince them of the truth. It becomes clear that Kara has a very special gift-one that can expose the true nature of the extraterrestrials.
North Africa, World War II. British soldiers on the brink of collapse push beyond endurance to struggle up a brutal incline. It’s not a military objective. It’s The Hill, a manmade instrument of torture, a tower of sand seared by a white-hot sun. And the troops’ tormentors are not the enemy, but their own comrades-at-arms.